InvisibleButton

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This script implements a simple button that has no display, but can be tapped in order to send a message to another object.

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Public Variables

tapsRequired : int

This is the number of taps required before the message will be sent.

target : GameObject

This is the object to which the message will be sent.

message : string

This is the message to send. It will be sent using GameObject.SendMessage to the target object.

tapTime : float

This is the maximum time between taps, in seconds.

viewCamera : Camera

This is the camera that views the scene in which this button resides. If this is not set, it will default to the main camera.

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