Difference between revisions of "CutsceneCmdInterface"
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This is an interface that defines what functions each kind of cutscene must implement. It defines the following functions: | This is an interface that defines what functions each kind of cutscene must implement. It defines the following functions: | ||
− | + | ==void OnStart ();== | |
− | + | Called to notify the cutscene to start | |
− | + | ==void OnReset ();== | |
− | + | Called to notify the cutscene to reset | |
− | + | ==void OnFinished ();== | |
− | + | Called to notify the cutscene to finish | |
− | + | ==void ProcessUpdate ();== | |
− | + | Called each frame while the cutscene is active to drive the cutscene actions | |
− | + | ==bool IsComplete (); == | |
− | + | Called to check whether or not the cutscene has finished its actions. | |
+ | |||
+ | [[Category:API]] | ||
+ | [[Category:Cutscene Framework]] | ||
+ | [[Category:Premium Scripts]] |
Latest revision as of 04:04, 15 April 2013
This is an interface that defines what functions each kind of cutscene must implement. It defines the following functions:
Contents |
[edit] void OnStart ();
Called to notify the cutscene to start
[edit] void OnReset ();
Called to notify the cutscene to reset
[edit] void OnFinished ();
Called to notify the cutscene to finish
[edit] void ProcessUpdate ();
Called each frame while the cutscene is active to drive the cutscene actions
[edit] bool IsComplete ();
Called to check whether or not the cutscene has finished its actions.