Difference between revisions of "CutsceneCmdScale"
From Headbone Creative
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This will scale the target object over a given amount of time. | This will scale the target object over a given amount of time. | ||
+ | == Public Variables == | ||
+ | === target : Transform === | ||
+ | This is the object that will have its scale adjusted. It must be assigned in the editor. | ||
+ | === targetScale : Vector3 === | ||
+ | This is what the [http://docs.unity3d.com/Documentation/ScriptReference/Transform-localScale.html localScale] of the object will be when the cutscene is finished. | ||
+ | === resetScale : Vector3 === | ||
+ | This is what the [http://docs.unity3d.com/Documentation/ScriptReference/Transform-localScale.html localScale] of the object will be when the cutscene starts or is reset, if resetToStartingScale is false. | ||
+ | === resetToStartingScale : bool === | ||
+ | If true, the resetScale above will be set to the [http://docs.unity3d.com/Documentation/ScriptReference/Transform-localScale.html localScale] of the target on [http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.Start.html MonoBehaviour.Start]. | ||
+ | === scaleTime : float === | ||
+ | This is the time in seconds to spend scaling the object. | ||
+ | |||
+ | [[Category:API]] | ||
[[Category:Cutscene Framework]] | [[Category:Cutscene Framework]] | ||
+ | [[Category:Premium Scripts]] |
Latest revision as of 16:04, 15 April 2013
This will scale the target object over a given amount of time.
Contents |
[edit] Public Variables
[edit] target : Transform
This is the object that will have its scale adjusted. It must be assigned in the editor.
[edit] targetScale : Vector3
This is what the localScale of the object will be when the cutscene is finished.
[edit] resetScale : Vector3
This is what the localScale of the object will be when the cutscene starts or is reset, if resetToStartingScale is false.
[edit] resetToStartingScale : bool
If true, the resetScale above will be set to the localScale of the target on MonoBehaviour.Start.
[edit] scaleTime : float
This is the time in seconds to spend scaling the object.