Difference between revisions of "MonoSingleton"
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int currentScore = 0; | int currentScore = 0; | ||
}; | }; | ||
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+ | To access this class from other scripts, use the public static '''instance''' member as follows: | ||
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+ | ScoreKeeper.instance.currentScore += 1; | ||
== Public Variables == | == Public Variables == |
Latest revision as of 18:30, 20 April 2013
This class implements a way create a Singleton object that derives from MonoBehaviour.
A Singleton is a kind of object that is globally accessible. There is only one instance of this object allowed to exist at any given time; however if you attach a script that derives from this to a GameObject that is in your scene and re-load the scene, you will end up with multiple copies of the singleton GameObject in the scene. For this reason, it is recommended that you use a ResourceSingleton if you wish to configure the public variables of deriving sub-classes that use this script.
This is based upon work from the Unify Community wiki: Generic Based Singleton for MonoBehaviours
Contents |
[edit] Usage
To use this class, make a new class that derives from it, like this:
public class ScoreKeeper : MonoSingleton<ScoreKeeper> { int currentScore = 0; };
To access this class from other scripts, use the public static instance member as follows:
ScoreKeeper.instance.currentScore += 1;
[edit] Public Variables
[edit] instance : T
This will return the only instance of this class allowed to exist. If there is no GameObject containing this object in the scene, a new one is created. This is a static, read-only variable, and is the only way this deriving sub-classes should be accessed.
[edit] Virtual Functions
[edit] void Init ()
This is where deriving sub-classes can initialize their data. It should be used instead of Start ().
[edit] void OnAppQuit ()
This function is what deriving sub-classes should use to do things when the application closes.