Difference between revisions of "SendMessageAfterDelay"
From Headbone Creative
(Initial page, includes API information and categories) |
Latest revision as of 18:40, 20 April 2013
This sends a message to a target object after a certain amount of time has passed.
A common usage of this script would be to delay for a few seconds while showing an additional splash screen before sending a message to LevelLoader to load the next level.
Contents |
[edit] Public Variables
[edit] target : GameObject
This is the object the message is sent to. If not set in the editor, the message will be sent to the object to which this script is attached.
[edit] message : string
This is the message to send. It is sent using Unity's built-in SendMessage function.
[edit] data : object
This is the data to send with the object, if any.
[edit] secondsToDelay : float
This is how many seconds to delay before sending the message.