Difference between revisions of "State Machine Frameworks"

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Revision as of 22:38, 10 April 2013

This is a set of scripts that work together to allow the programmer to easily setup and maintain a finite state machine for any purpose, with an integrated system for displaying different things (activating GameObjects) based upon the current state.

Finite State Machine Framework

Many games use Finite State Machines to control the flow of the game. The Finite State Machine Framework consists of three main parts: first is a State object that contains some basic functionality, but has some abstract functions that must be implemented in order to truly be useful. Second is a System object that maintains a list of states and allows them to be accessed from a singular point. Third is a set of enums that define the states in the state machine and the transitions between the states. These enums allow the programmer to easily define in plain terms how the states interact with each other and how one state transitions to another state.

For more detailed information, read these pages:

Display State Framework

The display state framework is built to work with the Finite State Machine framework to allow the game designer to easily manage what is displayed on each state of the State Machine.

For more information, read these pages:

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