Difference between revisions of "RadarDisplay2d"
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Latest revision as of 21:54, 15 April 2013
This is used in conjunction with the RadarDetector to show a 2d display of the targets the radar is currently tracking.
[edit] Public Variables
[edit] blipPrefab : GameObject
This must be assigned in the editor to a prefab that is spawned to represent a blip on the radar.
[edit] mapScale : float
The position of the blips are multiplied by this value when being displayed.