CutsceneCmdScale
From Headbone Creative
Revision as of 16:04, 15 April 2013 by Tyson Joehler (Talk | contribs)
This will scale the target object over a given amount of time.
Contents |
Public Variables
target : Transform
This is the object that will have its scale adjusted. It must be assigned in the editor.
targetScale : Vector3
This is what the localScale of the object will be when the cutscene is finished.
resetScale : Vector3
This is what the localScale of the object will be when the cutscene starts or is reset, if resetToStartingScale is false.
resetToStartingScale : bool
If true, the resetScale above will be set to the localScale of the target on MonoBehaviour.Start.
scaleTime : float
This is the time in seconds to spend scaling the object.