WindScript
From Headbone Creative
Revision as of 04:36, 21 April 2013 by Tyson Joehler (Talk | contribs)
This creates "Wind" area that applies a force to Rigidbodies that enter the area. If a ParticleSystem is attached to the object, it will set the velocity of the particles to the direction that the force will be applied.
Contents |
Public Variables
windDirection : Vector3
This is the direction that the force will be applied.
windForce : float
This is how powerful the force will be.
forceType : ForceMode
This is what kind of force to apply to the rigidbody.
applyForceOnEnter : bool
If set to true, the wind force will be applied when OnTriggerEnter is called.
applyForceOnStay : bool
If set to true, the wind force will be applied when OnTriggerStay is called.