CutsceneCmdRotate

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Revision as of 04:10, 15 April 2013 by Tyson Joehler (Talk | contribs)

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This will rotate the target object to either look at the specified lookAtTarget, or by the specified number of degrees around the upAxis if no lookAtTarget is given.

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Public Variables

target : Transform

This is the object that is rotated. It must be assigned in the editor.

lookAtTarget : Transform

This may be assigned in the editor. If this is set, the object will be rotated to look towards this object. See: Transform.LookAt

rotateDegrees : float

This is how many degrees to rotate around the upAxis if lookAtTarget isn't set.

upAxis : Vector3

The axis to use for the "up" direction. In general, this should be set to Vector3.forward for 2d usage and Vector3.up for 3d usage.

rotateTime : float

This is the time in seconds to spend rotating the object.

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