CutsceneCmdActivate
This will turn an object off or on. If watchTarget is enabled, it will wait for the object to turn itself off before reporting it is complete; otherwise it will report it is complete immediately after being started.
Contents |
Public Variables
target : GameObject
This is the object whose active status is toggled. It must be assigned in the editor.
changeStateOnStart : bool
This tells the class whether or not to change the active flag of the target object when OnCutsceneStart is called.
stateOnStart : bool
This is what the state of the object should be if changeStateOnStart is set to true.
changeStateOnReset : bool
This tells the class whether or not to change the active flag of the target object when OnCutsceneReset is called.
stateOnReset : bool
This is what the state of the object should be if changeStateOnReset is set to true.
changeStateOnFinished : bool
This tells the class whether or not to change the active flag of the target object when OnCutsceneFinished is called.
stateOnFinished : bool
This is what the state of the object should be if changeStateOnFinished is set to true.
watchTarget : bool
If this is set to true, the script will not report it's complete until the target object deactivates itself.