CutsceneCmdRotate
From Headbone Creative
This will rotate the target object to either look at the specified lookAtTarget, or by the specified number of degrees around the upAxis if no lookAtTarget is given.
Contents |
Public Variables
target : Transform
This is the object that is rotated. It must be assigned in the editor.
lookAtTarget : Transform
This may be assigned in the editor. If this is set, the object will be rotated to look towards this object. See: Transform.LookAt
rotateDegrees : float
This is how many degrees to rotate around the upAxis if lookAtTarget isn't set.
upAxis : Vector3
The axis to use for the "up" direction. In general, this should be set to Vector3.forward for 2d usage and Vector3.up for 3d usage.
rotateTime : float
This is the time in seconds to spend rotating the object.