CutsceneDisplayStateManager

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This class interfaces with the DisplayStateManager to show a different display state based upon the current cutscene.

Contents

Public Variables

config : List<CutsceneConfig>

This is a list of objects that define what display state should be set for different cutscenes. The objects in this list contain two members:

  public class CutsceneConfig {
     public string cutsceneName = "";
     public string displayStateToUse = "";
  }

cutsceneName : string

This is the name of the cutscene that is passed into the PlayCutscene function (below).

displayStateToUse : string

This is the name of the state to set in the DisplayStateManager.

Public Functions

bool CutsceneExists (string name)

This returns true or false, depending if a CutsceneConfig with the given name was found in the list.

void PlayCutscene (string name)

This will call into the DisplayStateManager to set the new state, if a cutscene with the given name was found in the list.

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