Difference between revisions of "RadarDisplay2d"

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Latest revision as of 21:54, 15 April 2013

This is used in conjunction with the RadarDetector to show a 2d display of the targets the radar is currently tracking.

[edit] Public Variables

[edit] blipPrefab : GameObject

This must be assigned in the editor to a prefab that is spawned to represent a blip on the radar.

[edit] mapScale : float

The position of the blips are multiplied by this value when being displayed.

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