WindScript

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Revision as of 04:36, 21 April 2013 by Tyson Joehler (Talk | contribs)

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This creates "Wind" area that applies a force to Rigidbodies that enter the area. If a ParticleSystem is attached to the object, it will set the velocity of the particles to the direction that the force will be applied.

Contents

Public Variables

windDirection : Vector3

This is the direction that the force will be applied.

windForce : float

This is how powerful the force will be.

forceType : ForceMode

This is what kind of force to apply to the rigidbody.

applyForceOnEnter : bool

If set to true, the wind force will be applied when OnTriggerEnter is called.

applyForceOnStay : bool

If set to true, the wind force will be applied when OnTriggerStay is called.

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