Difference between revisions of "WindScript"

From Headbone Creative
Jump to: navigation, search
(Initial page, includes API information and categories)
 

Latest revision as of 04:36, 21 April 2013

This creates "Wind" area that applies a force to Rigidbodies that enter the area. If a ParticleSystem is attached to the object, it will set the velocity of the particles to the direction that the force will be applied.

Contents

[edit] Public Variables

[edit] windDirection : Vector3

This is the direction that the force will be applied.

[edit] windForce : float

This is how powerful the force will be.

[edit] forceType : ForceMode

This is what kind of force to apply to the rigidbody.

[edit] applyForceOnEnter : bool

If set to true, the wind force will be applied when OnTriggerEnter is called.

[edit] applyForceOnStay : bool

If set to true, the wind force will be applied when OnTriggerStay is called.

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox