ReactToAccelerometer
From Headbone Creative
Revision as of 22:43, 16 April 2013 by Tyson Joehler (Talk | contribs)
This script controls the position of the object it is attached to, relative to its starting position. It has options for reacting to motion in 2 or 3 dimensions.
Contents |
Public Variables
movementModifier : float
The movement modifier. This is a multiplier applied to the acceleration when calculating the new position of the object.
movementSpeed : float
This is how fast the object will move in the scene.
is2dScene : bool
This determines how the movement of the device is mapped onto the movement of the object.
When true, the X and Y positions of the object updating using the Y and X inputs of the accelerometer, respectively.
When false, the X, Y and Z movement of the device is translated onto the X, Y and Z position of the object.