ReactToAccelerometer
From Headbone Creative
This script controls the position of the object it is attached to using the device's acceleration, relative to its starting position. It is completely configurable how the input from the accelerometer is mapped on to the position of the object.
Contents |
Public Variables
xInputMapping : InputAxis
This tells the script how to map the input from the accelerator onto the x axis.
xInputModifier : float
This multiplier is applied to the input on the x axis.
yInputMapping : InputAxis
This tells the script how to map the input from the accelerator onto the y axis.
xInputModifier : float
This multiplier is applied to the input on the y axis.
zInputMapping : InputAxis
This tells the script how to map the input from the accelerator onto the z axis.
zInputModifier : float
This multiplier is applied to the input on the z axis.
lerpSpeed : float
This is how fast the object will move in the scene.