CutsceneCmdSendMessage
This will send a message to a target object.
Contents |
Defines
If using the Base toolbox with the Messenger system, you can uncomment a #define in this file to enable the message to be sent using that system instead.
Uncomment this at the top of the file:
#define USE_MESSENGER
Public Variables
target : GameObject
This is the object to which the message is sent. It is only available if USE_MESSENGER is not defined.
targetTag : string
This is the tag to use to automatically set the target object, if desired. It is only available if USE_MESSENGER is not defined.
messageToSend : string
This is the message to send. It is sent using GameObject.SendMessage by default, or Messenger.Broadcast if USE_MESSENGER has been defined.
payload : string
This is data that is sent with the message. It's only sent if it has been set to something besides the empty string.
Public Functions
void SetMessage (string newMessage)
This sets the message name to send.
void SetPayload (string newPayload)
This sets the payload that will be sent with the message.